Associate Gameplay Animator
VOID Interactive
32d ago
0OtherIrelandhimalayas
AnimationGameplay-AnimationCharacter-Animation3D-AnimationGame-DevelopmentGameplay-Animator3D-Gameplay-AnimatorGame-AnimatorEntry-level
Job Description
We’reVOID Interactive, the kick-ass team behind the best-selling FPS game Ready or Not, which has sold over 13 million copies across all platforms. We’re a fully remote, 80+ person studio made up of seriously talented individuals from all over the world who love games and creating exceptional experiences for players. We’re looking for an Associate Gameplay Animator to help create high-quality, responsive character animations that bring our games to life. Working alongside designers, riggers, programmers, and fellow animators, you’ll contribute to locomotion, traversal, combat, and other gameplay systems using both hand-keyed animation and motion capture data. You’ll also have the opportunity to develop your technical skills by implementing animations directly in-engine and learning from experienced members of the team.This is a great opportunity for an early-career animator with strong fundamentals, a keen eye for detail, and a genuine interest in creating animations that both look great and feel responsive during gameplay.Your responsibilities will include: Creating high-quality character animations for locomotion, traversal, combat, and other gameplay systemsWorking with both hand-keyed animation and motion capture dataIntegrating and testing animations directly in-engineWorking with animation state machines, blend trees, and animation layersCollaborating with designers, riggers, programmers, and fellow animators to balance visual quality with responsive gameplaySupporting motion capture shoots and assisting with motion capture data cleanupTesting animations in context and responding to feedback from the wider development teamAssisting with troubleshooting animation and implementation issues under the guidance of senior team membersLearning and working with proprietary tools and established animation pipelinesContributing to the continued improvement of animation workflows and overall gameplay qualityWhat you'll bring to the team: 1+ years of professional production experience, or equivalent junior, internship, or game development experienceStrong working knowledge of Autodesk Maya, including animation layers and the Graph EditorA strong understanding of realistic body mechanics, weight, timing, and character performanceAn understanding of how animation supports responsive and engaging gameplayA portfolio or demo reel demonstrating your character animation skillsExcellent communication and collaboration skillsA detail-oriented approach to your workA willingness to receive feedback, continue learning, and develop your technical skillsThe ability to work effectively within a collaborative, remote-first teamBonus points if you have: Experience using Unreal Engine or UnityFamiliarity with MotionBuilderExperience working with and cleaning up motion capture dataFamiliarity with gameplay animation systems and in-engine implementationA love of playing and creating video gamesPlease note: For Irish residents, this role is offered as a full-time employee position. For applicants based outside of Ireland, the role will be offered on a contractor basis. We are a remote-first company and are committed to hiring the best candidate for the role, regardless of where you are located. If you are outside our company’s home base, that’s okay with us.Salary: DOEOriginally posted on Himalayas
