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Frontend Engineer (iOS + Unity)

Wishwish

7h ago

0DevRemote, USjobspy_indeed
remoteindeed

Job Description

**About WishWish** WishWish is a Series A startup building the gamified blind box collecting platform for 3D digital collectibles, backed by leading crypto VCs. Think Pokémon TCG Pocket — but built for independent artists and the collectors who love them. Our core experience is the unboxing moment: a fluid, satisfying sequence from selecting your box all the way through the 3D collectible reveal. We're a small, fast\-moving team and this role owns the majority of our frontend experience. **The Role** We're looking for an iOS engineer who also knows Unity — and cares deeply about how things feel, not just how they work. You'll own the frontend of our product — the unboxing flow, the collectible inventory, the home screen widget — and be responsible for making it fast, polished, and addictive. This isn't a pure engineering role. The majority of your work will be native iOS, but you'll also own the communication layer between iOS and our Unity\-based unboxing experience, and work closely with our Technical Artist. You should be someone who notices when a transition feels cheap, when a reveal moment doesn't land, or when a UI detail is slightly off. You'll also be expected to use AI tools fluently to move fast. **What You'll Do** iOS (Primary) * Own the native iOS app: architecture, UI/UX implementation, App Store deployment * Build and maintain the iOS home screen widget (WidgetKit) that displays users' collectibles * Optimize widget performance — efficient rendering, timely updates, and smooth transitions on the home screen * Optimize for iOS performance — smooth, responsive, battery\-efficient Unity ↔ iOS Integration * Own the communication layer between our Unity unboxing experience and the native iOS shell — native plugins, Swift/ObjC bridging, and data passing * Ensure the Unity runtime embeds cleanly within the iOS app and performs well on device * Debug and resolve cross\-boundary issues between Unity and iOS Collaboration * Work directly with our Technical Artist to integrate VFX, shaders, and animations into the live product — you don't need to author them, but you need to implement them correctly and ensure they feel right on device * Use AI coding tools (Cursor, Claude Code, etc.) as a core part of your workflow — we expect this * Ship fast, iterate based on user feedback, and maintain a clean codebase as we move quickly **What We're Looking For** Must\-Have * 3\+ years of native iOS development experience (Swift, UIKit/SwiftUI) * Experience shipping and publishing apps on the App Store * Solid Unity fundamentals — you've worked in Unity before and are comfortable navigating a Unity project * Experience with Unity ↔ iOS integration: native plugins, Swift/ObjC bridging, embedding Unity in an iOS app * Solid understanding of mobile performance fundamentals — memory management, frame budgets, battery constraints * You use AI coding tools daily and know how to get the most out of them Nice\-to\-Have * Experience with WidgetKi