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Principal Technical Designer, UX/UI
Bad Robot Games
18h ago
0$160k - $170kDesignUSjobspy_indeed
remoteindeed
Job Description
Founded by Bad Robot (Lost, Cloverfield, Westworld, Star Wars, Star Trek), we at Bad Robot Games are on a mission to continually reinvent how stories are played.
We are a **remote\-first** games company represented by a diverse team, which empowers us to make the kinds of games in which all players can see themselves. Working closely with our colleagues at Bad Robot Productions, our projects unite our extensive network of games, TV, and film industry talent to create original IPs, expansive worlds and tell new stories across all media platforms which are as fun to watch as they are to play.
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Bad Robot Games is looking for a Principal Technical Designer, UX/UI who is a creative leader, systems architect, and champion of the player experience. We're looking for someone with deep expertise in implementing UI in Unreal Engine, a proven track record of shipping polished UI systems across multiple titles, and the ability to elevate craft and mentor the team around them. Experience collaborating with outsource studios is a bonus.
**A portfolio that demonstrates a strong command of UX/UI implementation for AAA games, including examples of motion graphics, visual polish, and player\-centered design is required.**
**KEY RESPONSIBILITIES**
* Define the technical vision and standards for UI implementation across the project, establishing scalable, reusable systems that the team builds on.
* Design and implement complex UI systems in Unreal Engine 5 using Blueprints, building interfaces from the ground up.
* Architect, extend, and own the MVVM framework, integrating UI elements with data bindings and engineering frameworks, and guiding others in its use.
* Create and maintain UI layouts, including interactive elements such as buttons, and connect underlying gameplay logic.
* Implement and maintain robust logic connections between gameplay systems and UI components.
* Develop, apply, and refine complex UI materials and shaders, pushing visual fidelity while maintaining and defining performance standards.
**KEY QUALIFICATIONS**
* 10\+ years of experience in AAA game development, with a focus on UI/UX implementation and multiple shipped titles.
* 4\+ years of experience implementing UI art, animations, and visual assets in Unreal Engine.
* Demonstrated experience architecting and owning UI systems and frameworks (e.g., MVVM) at scale.
* Experience shipping on multiple platforms, PC \& PlayStation in particular.
* Strong understanding of iconography, layout, typography, and visual design principles, and how they support and enhance game design.
* Passion for creating seamless, intuitive, and engaging user experiences for players.
* High proficiency with Photoshop and other tools/software for creating UI art assets and mockups.
* Strong creative problem\-solving skills with the ability to develop practical solutions for complex UI/UX challenges.
* All of our roles **require up to 10% air travel.** Examples include Studio/Team Offsites, Team/Studio Ev
