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Liquid Development

2D Artist - Talent Pool (2026 Opportunities)

Liquid Development

2d ago

0$360k - $396kHrMexicohimalayas
2D-ArtistGame-ArtistDigital-ArtistIllustratorConcept-ArtistsMid-level

Job Description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.Check Us Out On ArtStation:https://www.artstation.com/liquiddevelopmentWe’re building our 2026 talent pool for exceptional 2D Artists! By applying, you’re not applying for a specific role today—instead, you’re joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn’t an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we’ll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.RequirementsWhat you'll bring to the table:A strong portfolio/demo reel with recent work showcasing proficiency in concept art for video games (**must submit to be considered**)Must have experience with hard surface, weapon, and sci fi concepts (showcased in portfolio)Maya, Blender or 3DS Max experienceStrong grasp of visual shape language and designProficiency in PhotoshopDigital illustration skills (background painting, high fantasy character art)Self-Driven, but comfortable in a team environmentExperienced with game production pipelinesEnglish proficiency: B2 or higher requiredAll applicants are required to submit their CVs in English as part of the application process.Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.BenefitsWhat's in it for you?If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:Work alongside dynamic individuals in the gaming industryWork within a company with upward career growth opportunitiesWork Fully RemoteFull Time Employment Benefits for applicants located in MX only include:Comprehensive statutory benefits: social security, 12 days of annual leave, 30 days' Christmas bonus, and a 25% vacation premium.After 3 months:Major and minor medical insurance Savings fundGrocery vouchers ($1244.88 MXN)Salary RANGE: 30k to 33k MXN gross per monthKeywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.PERSONAL DATA PROTECTION POLICYBy providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice. Al introducir tu información en esta aplicación, comprendes que la recopilaremos y procesaremos de acuerdo con nuestro Aviso de privacidad del candidato. Para obtener más información, consulta nuestro Aviso de privacidad del candidato en https://www.keywordsstudios.com/en/applicant-privacy-notice. Role Information: ENStudio: Liquid DevelopmentLocation: Americas, Mexico, Mexico CityArea of Work: Art Services Service: Create Employment Type: Full Time, ContractorWorking Pattern: RemoteOriginally posted on Himalayas