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Senior Unity Technical Artist (Remote)

Seismic Squirrel

62d ago

0$114k - $146kOtherIssaquah, WA, USjobspy_indeed
remoteindeed

Job Description

**Senior Unity Technical Artist (Remote)** **Seismic Squirrel LLC** **Job Title**: Senior Unity Technical Artist **Our Games**: Narrative\-centric RPG videogames set in an alternate history 1930s New York. **Role**: Create and integrate into Unity various art and VFX assets. **Experience**: Senior Level, 8\+ years of professional technical art experience working on videogames in Unity. **Location**: USA or Canada (Remote) – Must reside within the UTC\-4 to UTC\-8 timezones. **Company Size**: 24 **Pay Rate**: $55\-70 USD per hour – Depends on skills and experience. **Job Type**: Contract\-to\-Hire (see below) **Portfolio Required**: All applicants must submit a portfolio representing their artwork. **Overview** We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity. They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn\-based videogames. The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience. This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross\-departmental collaboration). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full\-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H\-1B transfers and sponsorships are not available at this time. **Quests** * Create and integrate 2D artwork, integrating layers, transparency, and parallax effects. * Create and integrate 3D models, including vehicles, environment objects, props, and textures. * Create and integrate 2D and 3D VFX, materials, shaders, and animations. * Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics. * Optimize and profile visual elements to ensure suitable frame rates and load times. * Provide interesting and effective visual solutions for challenging art requirements. * Prototype new visual concepts. * Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes. * Troubleshoot art problems within our videogames. * Mentor other artists as they expand their technical art skills. * Educate and explain technical art concerns to the rest of the development team. * Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations. * Participate in internal game testing and