S
Senior Unity Technical Artist (Remote)
Seismic Squirrel
62d ago
0$114k - $146kOtherIssaquah, WA, USjobspy_indeed
remoteindeed
Job Description
**Senior Unity Technical Artist (Remote)**
**Seismic Squirrel LLC**
**Job Title**: Senior Unity Technical Artist
**Our Games**: Narrative\-centric RPG videogames set in an alternate history 1930s New York.
**Role**: Create and integrate into Unity various art and VFX assets.
**Experience**: Senior Level, 8\+ years of professional technical art experience working on videogames in Unity.
**Location**: USA or Canada (Remote) – Must reside within the UTC\-4 to UTC\-8 timezones.
**Company Size**: 24
**Pay Rate**: $55\-70 USD per hour – Depends on skills and experience.
**Job Type**: Contract\-to\-Hire (see below)
**Portfolio Required**: All applicants must submit a portfolio representing their artwork.
**Overview**
We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity. They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn\-based videogames. The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross\-departmental collaboration). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full\-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H\-1B transfers and sponsorships are not available at this time.
**Quests**
* Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
* Create and integrate 3D models, including vehicles, environment objects, props, and textures.
* Create and integrate 2D and 3D VFX, materials, shaders, and animations.
* Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
* Optimize and profile visual elements to ensure suitable frame rates and load times.
* Provide interesting and effective visual solutions for challenging art requirements.
* Prototype new visual concepts.
* Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
* Troubleshoot art problems within our videogames.
* Mentor other artists as they expand their technical art skills.
* Educate and explain technical art concerns to the rest of the development team.
* Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
* Participate in internal game testing and
