S
Senior Unity Game Engineer (Remote)
Seismic Squirrel
4h ago
0$129k - $156kDevIssaquah, WA, USjobspy_indeed
remoteindeed
Job Description
**Senior Unity Game Engineer (Remote)**
**Seismic Squirrel LLC**
**Job Title**: Senior Unity Game Engineer
**Our Games**: Narrative\-centric RPG videogames set in an alternate history 1930s New York.
**Role**: Unity programming and game architecture, Engineering leadership.
**Experience**: Senior Level, 8\+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.
**Location**: USA or Canada (Remote) – Must reside within the UTC\-4 to UTC\-8 timezones.
**Company Size**: 20
**Pay**: $62 \- $75 USD per hour – Depends on skills and experience.
**Job Type**: Contractor or Contract\-to\-Hire (see below)
**Overview**
We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn\-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.
The ideal candidate communicates effectively in a small cross\-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.
This is a remote position which requires regular collaboration online during our core work hours (9:30 AM – 5:30 PM Pacific), attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full\-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and funding. H\-1B transfers and sponsorships are not available at this time.
**Quests**
* Design, implement, and improve…
+ Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
+ Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
+ Maps and Scenes: Travel, POI availability and interactions, encounters.
+ Backend: Save file system, achievements, DLC support.
+ Tools: Level design, unit and stats configuration, map editor, narrative editor.\[
* Lead engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
* Prototype new gameplay ideas and mechanics.
* Creatively apply engineering best practices to implement architecture and programming for our games.
* Own and support our DevOps pipelines utilizing tools incl
