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Senior Unity Game Engineer (Remote)

Seismic Squirrel

4h ago

0$129k - $156kDevIssaquah, WA, USjobspy_indeed
remoteindeed

Job Description

**Senior Unity Game Engineer (Remote)** **Seismic Squirrel LLC** **Job Title**: Senior Unity Game Engineer **Our Games**: Narrative\-centric RPG videogames set in an alternate history 1930s New York. **Role**: Unity programming and game architecture, Engineering leadership. **Experience**: Senior Level, 8\+ years of professional Unity videogame engineering experience developing for PC / console. Must have successfully shipped game titles in the senior engineering role. **Location**: USA or Canada (Remote) – Must reside within the UTC\-4 to UTC\-8 timezones. **Company Size**: 20 **Pay**: $62 \- $75 USD per hour – Depends on skills and experience. **Job Type**: Contractor or Contract\-to\-Hire (see below) **Overview** We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn\-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre. The ideal candidate communicates effectively in a small cross\-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames. This is a remote position which requires regular collaboration online during our core work hours (9:30 AM – 5:30 PM Pacific), attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full\-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and funding. H\-1B transfers and sponsorships are not available at this time. **Quests** * Design, implement, and improve… + Narrative: Integration with authoring, dialog, localization, and voiceover tools and content. + Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect. + Maps and Scenes: Travel, POI availability and interactions, encounters. + Backend: Save file system, achievements, DLC support. + Tools: Level design, unit and stats configuration, map editor, narrative editor.\[ * Lead engineering efforts, mentoring, effectively coordinating and delegating engineering duties. * Prototype new gameplay ideas and mechanics. * Creatively apply engineering best practices to implement architecture and programming for our games. * Own and support our DevOps pipelines utilizing tools incl