S
Volunteer Game Sound Composer
Star Tempest Studios
11d ago
0OtherRemote, USjobspy_indeed
remoteindeed
Job Description
**Job Summary**
(VOLUNTEER POSITION)
**Company Description** Star Tempest Studios is an independent game development studio focused on creating immersive, story\-driven experiences for players worldwide. The team values creativity, collaboration, and experimentation, with an emphasis on strong audiovisual storytelling. As a remote, volunteer\-driven studio, Star Tempest Studios offers opportunities for emerging and experienced creatives to build their portfolios while contributing to original game projects. Team members are encouraged to share ideas, learn new tools, and grow alongside other passionate developers. The studio aims to foster an inclusive environment where diverse perspectives shape the sound, visuals, and narrative of each game.
**Role Description** The Volunteer Game Sound Composer will create original music and soundscapes that enhance the emotional and narrative impact of Star Tempest Studios’ games. In this remote volunteer role, you will collaborate with designers, artists, and writers to understand game worlds, characters, and key moments, then translate those concepts into cohesive musical themes and ambient tracks. Day\-to\-day tasks may include composing music cues for specific scenes or levels, producing polished audio assets, refining arrangements based on team feedback, and organizing sound files for seamless integration into the game engine. You will participate in regular online meetings, share work\-in\-progress pieces, and iterate on compositions to align with the creative direction and technical requirements of each project.
**Qualifications**
* Candidates should possess skills in Music Composition and Music, including the ability to create themes, motifs, and adaptive soundtracks tailored to gameplay and narrative needs.
* Candidates should possess skills in Music Production, including arranging, mixing, and mastering tracks using digital audio workstations (DAWs) and virtual instruments.
* Candidates should possess skills in Orchestration, including scoring for different instrument groups and building dynamic, layered arrangements suited to various moods and settings.
* Candidates should possess skills in Compositing, including assembling and refining multiple audio elements into cohesive, high\-quality sound assets ready for implementation.
* Familiarity with basic integration into engines such as Unreal Engine is beneficial.
* Access to a reliable computer, audio software, and monitoring equipment, along with the ability to collaborate effectively in a remote, volunteer team environment.
* Strong communication skills, openness to feedback, and an interest in building a portfolio in game audio and interactive media are highly valued.
Pay: $1\.00 per year
Work Location: Remote
