← Back to all jobs
S

3D Technical Artist

SAS

22d ago

0OtherRemote, USjobspy_indeed
remoteindeed

Job Description

: **3D Technical Artist – Remote in the US or Hybrid in Cary, NC** We’re a leader in data and AI. Through our software and services, we inspire customers around the world to transform data into intelligence – and questions into answers. If you’re looking for a dynamic, fulfilling career with flexibility and a world\-class employee experience, you’ll find it here. We’re recognized around the world for our inclusive, meaningful culture and innovative technologies by organizations like Fast Company, Forbes, Newsweek and more. **About the job** The Games Analytics and Digital Twins team is looking for a 3D Technical Artist to build the environments, characters, models and effects behind our next generation of digital twins. Our team sits between art and engineering, producing optimized, production\-ready assets that run in real\-time simulation and generate synthetic data for analytics and machine learning. This is a role for someone who cares equally about how something looks and how fast it runs. One week you may be rigging MetaHumans for a workforce simulation, the next turning a customer's CAD drawings into an accurate factory floor, then chasing down a frame\-time regression in Unreal Insights. Few technical art roles let you watch your assets feed an analytics platform and shape decisions customers make about real facilities. **As a 3D Technical Artist, you will:** * Create and modify model assets for simulation environment creation in Unreal Engine, including setting up and troubleshooting basic and custom collision volumes. * Implement optimized lighting, post\-process and camera effects with a focus on balancing visual quality against real\-time performance. * Create, customize and rig MetaHuman characters for real\-time applications in Unreal Engine 5, and implement facial and body animation using Control Rig, Sequencer or motion capture data. * Identify, communicate and resolve visual performance bottlenecks and defects using Unreal Editor and Unreal Insights. * Collaborate with the engineering team to transform 2D drawings (DXF, DWG, CAD) into accurate 3D spaces. * Maintain efficient asset organization, naming conventions and version control standards across the content pipeline. * Ensure all applicable security policies and processes are followed to support the organization's secure software development goals. * Embrace curiosity, passion, authenticity and accountability. These are our values and influence everything we do. **Required qualifications** * Bachelor's degree in Game Art, Animation, Computer Graphics or a related field. * Minimum 5 years of professional experience as a 3D Technical Artist, Character Artist or in a similar role. * Strong proficiency with Unreal Engine 5, particularly MetaHuman Creator, Control Rig and Animation Blueprints, plus Maya, Blender or a comparable package for modeling, rigging and animation. * Solid understanding of real\-time rendering, performance optimization and PBR mater