S
3D Technical Artist
SAS
22d ago
0OtherRemote, USjobspy_indeed
remoteindeed
Job Description
:
**3D Technical Artist – Remote in the US or Hybrid in Cary, NC**
We’re a leader in data and AI. Through our software and services, we inspire customers around the world to transform data into intelligence – and questions into answers.
If you’re looking for a dynamic, fulfilling career with flexibility and a world\-class employee experience, you’ll find it here. We’re recognized around the world for our inclusive, meaningful culture and innovative technologies by organizations like Fast Company, Forbes, Newsweek and more.
**About the job**
The Games Analytics and Digital Twins team is looking for a 3D Technical Artist to build the environments, characters, models and effects behind our next generation of digital twins. Our team sits between art and engineering, producing optimized, production\-ready assets that run in real\-time simulation and generate synthetic data for analytics and machine learning.
This is a role for someone who cares equally about how something looks and how fast it runs. One week you may be rigging MetaHumans for a workforce simulation, the next turning a customer's CAD drawings into an accurate factory floor, then chasing down a frame\-time regression in Unreal Insights. Few technical art roles let you watch your assets feed an analytics platform and shape decisions customers make about real facilities.
**As a 3D Technical Artist, you will:**
* Create and modify model assets for simulation environment creation in Unreal Engine, including setting up and troubleshooting basic and custom collision volumes.
* Implement optimized lighting, post\-process and camera effects with a focus on balancing visual quality against real\-time performance.
* Create, customize and rig MetaHuman characters for real\-time applications in Unreal Engine 5, and implement facial and body animation using Control Rig, Sequencer or motion capture data.
* Identify, communicate and resolve visual performance bottlenecks and defects using Unreal Editor and Unreal Insights.
* Collaborate with the engineering team to transform 2D drawings (DXF, DWG, CAD) into accurate 3D spaces.
* Maintain efficient asset organization, naming conventions and version control standards across the content pipeline.
* Ensure all applicable security policies and processes are followed to support the organization's secure software development goals.
* Embrace curiosity, passion, authenticity and accountability. These are our values and influence everything we do.
**Required qualifications**
* Bachelor's degree in Game Art, Animation, Computer Graphics or a related field.
* Minimum 5 years of professional experience as a 3D Technical Artist, Character Artist or in a similar role.
* Strong proficiency with Unreal Engine 5, particularly MetaHuman Creator, Control Rig and Animation Blueprints, plus Maya, Blender or a comparable package for modeling, rigging and animation.
* Solid understanding of real\-time rendering, performance optimization and PBR mater
